Halo Infinite Finally Turns Profit, Nearly Three Years Later

Nearly three years after release, Halo Infinite has finally become profitable for Microsoft, highlighting the long road to recouping AAA game costs.

Halo Infinite Finally Turns Profitable Nearly Three Years After Release

The budgets for AAA video games have ballooned to such an extent that some companies initially operate at a loss. Such was the case for Halo Infinite, one of the most anticipated releases of late 2021, which only recently began turning a profit.

Halo Infinite Finally Turns Profitable Nearly Three Years After Release

Jéz Corden from Windows Central reported that the shooter broke even some time ago (the exact timeframe wasn't specified). Microsoft, 343 Industries, and Xbox Game Studios generate revenue from the game through sales and microtransactions.

Released in December 2021, Halo Infinite received mixed reviews. While some praised it as a return to form, others considered it one of the weakest entries in the series. Nevertheless, the developers consistently supported the game's multiplayer component with fresh content for several years. Season 5 marked the end of this content cycle.

About the Author

Owner of Technetbook | 10+ Years of Expertise in Technology | Seasoned Writer, Designer, and Programmer | Specialist in In-Depth Tech Reviews and Industry Insights | Passionate about Driving Innovation and Educating the Tech Community Technetbook

Post a Comment

Cookie Consent
We serve cookies on this site to analyze traffic, remember your preferences, and optimize your experience.
Oops!
It seems there is something wrong with your internet connection. Please connect to the internet and start browsing again.
AdBlock Detected!
We have detected that you are using adblocking plugin in your browser.
The revenue we earn by the advertisements is used to manage this website, we request you to whitelist our website in your adblocking plugin.
Site is Blocked
Sorry! This site is not available in your country.