PS5 Pro PSSR Issues Highlighted in Avatar: Frontiers of Pandora, TSR Preferred in Fortnite

Fortnite on PlayStation 5 Pro showcases the power of Unreal Engine 5's hardware ray tracing, while Avatar: Frontiers of Pandora demonstrates the short

A recent PlayStation 5 Pro patch for Fortnite highlights the potential of Unreal Engine 5's hardware ray tracing, while Avatar: Frontiers of Pandora reveals the ongoing issues with the console's PSSR upscaling technology.

PS5 Pro PSSR Issues Highlighted in Avatar: Frontiers of Pandora, TSR Preferred in Fortnite

Digital Foundry's analysis of the Fortnite patch shows how the addition of hardware ray tracing, combined with the continued use of Temporal Super Resolution (TSR) instead of the problematic Pixel Reconstruction Super Sampling (PSSR), delivers a significant visual upgrade. Hardware ray tracing offers improved stability and consistency compared to software ray tracing, resulting in better visuals and smoother performance at higher frame rates.

In contrast, Avatar: Frontiers of Pandora, which utilizes PSSR, demonstrates the upscaler's shortcomings. GamingTech's analysis reveals disappointing results, highlighting the need for further refinement of PSSR technology.

These contrasting examples showcase both the strengths and weaknesses of the PlayStation 5 Pro's graphical capabilities and the ongoing development of its upscaling technologies.

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