Red Magic 11S Pro desktop OS benchmarks show PC gaming performance through GameHub 6 and thermal management
The Red Magic 11S Pro s desktop OS capabilities have been tested and proven to be able to run PC gaming titles in a recent hardware benchmark from ETA PRIME, with tests that focused on the ability to run major desktop operating system software natively in mobile hardware, indicating that it is possible for mobile chipsets, backed by effective cooling, to provideplayable frame rate in PC titles.
The Snapdragon 8 Elite Gen 5 Leading Version, which is an overclocked variant that is designed to operate at speeds of up to 4.74 GHz, serves as the brains of the Red Magic 11S Pro. To cope with extreme processor workload for extended periods of time, the smartphone is equipped with an effective thermal regulation setup. These include the use of liquid metal thermal compound, a physical cooling fan which reaches a maximum speed of 24000 RPM, and a micropump integrated micropump driven liquid cooling system.
In most mobile application usage scenarios, the phone remained near its performance ceiling. It can consistently reach 60fps while running Genshin Impact and 120 fps while running Fortnite, as well as display PUBG and Call of Duty Mobile at the highest graphical quality. The stability was also maintained in the tests for console emulation software. GameCube, Wii, and PlayStation 2 emulators were shown running without frame drops at 3~4X scaling in texture resolution beyond native screen rendering, with frame drops not encountered in most of the scenarios shown.
To allow PC games to run on a mobile device, the software utilizes GameHub 6, a refined translation system that is based on Proton and Wine. In its performance benchmark against three heavy PC titles namely, Ghost of Tsushima, Ratchet and Clank Rift Apart, and the newly released Forza Horizon 6, the hardware provided impressive numbers considering the computational demands for system architecture translation required by this method.
For Ghost of Tsushima, it was recorded to run at an average frame rate of 47 fps on a 720p low setting with FSR at balanced profile without any frame generation features. This output was considered smooth enough and very comfortable for mobile handheld playing. Ratchet and Clank Rift Apart achieved 30 fps baseline while running on 720p medium setting, but with frame generation activated it was capable to produce a range between 60 and 70 fps with noticeable artifact generation and loss in image definition. For the newest title on the benchmark Forza Horizon 6, it was shown that a 720p low setting frame rate on average around 33 fps could be reached without frame generation; overall this indicates that while translation layers introduce substantial computing overhead, a highly effective cooling system can enable mobile silicon to achieve playable performance with demanding desktop operating system software.
