AMD Zen 6 CPU Leaks Suggest 7 GHz Speeds and Major Design Overhaul for Future Gaming Processors

A new leak from Moore's Law Is Dead suggests AMD's next-gen Zen 6 CPUs could feature wild 7 GHz clock speeds, a major design jump, and new X3D variant
AMD Zen 6 CPU Leaks Suggest 7 GHz Speeds and Major Design Overhaul for Future Gaming Processors

AMD Zen 6 Leaks Hint at 7 GHz Speeds and Major Design Changes

A new tip from the YouTube channel Moore’s Law Is Dead shows that AMD's next Zen 6 CPUs might have big changes, like much faster clock speeds and a big jump in design.

Zen 6 Speed and Design Information

The tip, talked about by Tom Guinet and Jesse Brandon, hints that Zen 6 could hit or even beat 7 GHz in some cases. No set number was given, but the talked-about speed was said to be "as wild as you think."

More than just speed, the host says Zen 6 will be a "two to three node jump" from the Zen 5 design. This means a big boost in how many transistors fit and how well it works, not just speed alone.

What it Means for Games and Core Counts

The tip shows Zen 6 X3D types might mix huge 3D V-Cache with these high speeds, maybe setting new top data for game speed. But, it also led to real worries from game makers, mainly those using Unreal Engine.

  • Core Goal: The tip says AMD aims for 12 joined cores for Zen 6, while Intel’s Nova Lake might have 16 joined P-cores.
  • Maker Thoughts: Makers note that while tools like Unreal Engine 5.6 get better at using many cores, this can start issues like race conditions. Race conditions, where many paths use data at once, make bugs that are hard to fix.
  • Speed for One Thread: Because of this, the tip says high speeds and strong one-thread speed are key for steady, real game speed.

Low-Power Cores and On-the-Go Use

A cool part of the tip talks about the chance of low-power Zen 6 cores using less than 1 watt. The host says this could make them a good fit for on-the-go gadgets like the Steam Deck or even as part of future game boxes, like how the PS4 used an ARM chip for tasks in the back.

Wider Thoughts

The talk also hit on possible fit issues that might come up when playing old games at super high speeds. The give and take between more cores or faster speeds was a main point of the talk.

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