The Witcher 4 Console First CD Projekt RED Prioritizes PS5 Optimization with Unreal Engine for Smooth Launch

CD Projekt RED is taking a console-first approach for The Witcher 4, showcasing tech demo on PlayStation 5 with Unreal Engine to ensure optimal perf.
The Witcher 4 Console First CD Projekt RED Prioritizes PS5 Optimization with Unreal Engine for Smooth Launch

The launch of Cyberpunk 2077 turned out to be quite bumpy, particularly for console players. The storyline and world of the game have been mesmerizing for many, but its performance problems were the highlight of the criticisms. Seems like CD Projekt RED learned its lessons for developing The Witcher 4.

You might catch the new tech demo for The Witcher IV being run remarkably on the PlayStation 5. Why that console What does it mean One thing seemed clear from the developers at CD Projekt RED Their main target is that they can prove that they have nailed console optimization right at the start using the new engine of Unreal, namely 5.6. Their reasoning is simple If the game has smooth performance on the console, optimizing it to run well on PC would become a much simpler task.

Most importantly, they also want to send clear signals to fans We hear you. This time, console players wont be an afterthought.

Think about it – everyone imagines what the PlayStation 5 is capable of and which kinds of games it handles. CD Projekt RED, by targeting consoles, is showing just how well they can optimize the engine, thanks to the help of Epic, which delivers a fantastic experience not only on high-end PCs but also most importantly on current-generation hardware.

So, was there some secret reason for that specific choice of the PS5 Not really. The foremost goal in all this was to show commitment and seriousness regarding console optimization. After Cyberpunk 2077, they had figured out that there was need to thoroughly check stability and performance at these platforms. And according to them, this console-first focus has already been showing brilliant results. It was a deliberate choice to reassure the community that console gamers are a top priority.

Just to recap, on June 3rd, CDPR presented this initial tech demonstration for Witcher 4. They were quick to point out that it wasnt actual gameplay footage but rather a showcase of their progress in developing and optimizing with Unreal Engine.

In sum, it is clear that CD Projekt RED is going the proactive and console-centric route with The Witcher IV, that even on day one it is worth building some trust and delivering a polished experience for all.

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