NVIDIA Releases New DLSS and Streamline SDKs with Stability Fixation
NVIDIA updates its core developer resources, DLSS and Streamline. The new versions do not offer any considerable new features but focus on bug fixes and stability improvements to allow smoother integration for developers.
DLSS SDK 310.4.0 Because Image Quality Matters
DLSS SDK is the way by which NVIDIA's AI Super Resolution and Deep Learning Anti-Aliasing (DLAA) features can be applied to games and applications. This update 310.4.0 offers incremental runtime improvements aimed squarely at visual artifacts such as ghosting and flickering, which can severely affect image quality.
Streamline SDK 2.9.0 Fine-Tuning the Integration Framework
Streamline is NVIDIA's unified, open-source framework for developers. It is the preferred way for incorporating a host of technologies, including DLSS Super Resolution, Frame Generation, Ray Reconstruction, Reflex, and Image Scaling. Version 2.9.0 furthers this cause with some essential bug fixes that will make for a more stable and seamless integration experience.
Guidelines for Developers
NVIDIA urges developers to upgrade to the latest version. The recommended approach is to overlay the previous DLSS and Streamline binaries, headers, and plugins with the new files released. For validation after the update, developers should run the entire set of validation passes to make sure that all quality modes of DLSS including Quality, Balanced, Performance, and Ultra Performance were integrated properly.