Digital Foundry Review Cites Visual Defects in Silent Hill f on PS5 Pro
A fresh review by Digital Foundry has shown that the PS5 Pro upscale version Silent Hill f holds some controversial performance issues where one of the major causes seemed to be the enforced pssr upscaling resulting to some annoying visual artifacts such as shining reflections.
The PSSR Upscaling Dilemma
This note that Digital Foundry has in its analysis is the major one distinguishing between the versions of the game. On the standard PS5 for instance, the player can choose between quality and performance modes, while the PS5 Pro version only has one setting that always activates PSSR; the player choice is not available.
Following an enforced upscaling, there will be shimmering reflections; this is a problem that has affected Konami's Silent Hill 2 remake. The review states that PSSR is most likely interfering with the shadows and ray tracing. More textures are well defined, but other scenes are severely affected by an unexpectedly high amount of visual noise.
Performance Gains vs Visual Artifacts
There's no debate that the game does gain from the PS5 Pro. The analysis has shown PS5 Pro frame rates reaching the target near 60 fps, though depreciating in wide open spaces, an appallingly much better rate against the quality mode on a standard PS5, but it comes at a price of extra visual artifacts due to PSSR mode.
Players and Reviewers Call for Options
With that review, so are Digital Foundry and PS5 Pro owners clamoring for such to release an option where by PSSR can be turned off. Many have already said that they would take standard Ps5 levels were they granted freedom from the nuisances caused by the shimmering and visual noise phenomena.