Kingdom Come: Deliverance II Developers Tossed Out Most Elaborate Weight and Armor Mechanics
In a game series that thrives on detailed realism, Warhorse Studios goes ahead to say that two interlinked mechanics were, in fact, cut off from Kingdom Come: Deliverance II, and for inspiration, the weight and armor concepts looked somewhere close to the likes of Grand Theft Auto: San Andreas.
Proposed System: Weight Gain and Size Clothing
Says Warhorse Studios co-founder Martin Klima, the development team looked at a system where Henry's diet could directly influence his ability to carry armor and clothing.
- Size Clothing: In the first thinking, clothing will have to be sized, so Henry could not wear armor or clothing just because he found it.
- Dynamic Weight System: The taking of food would do more than just restore health. Taking too much food would make Henry gain weight; taking less would make him thin. This would be like Carl Johnson's system in GTA: San Andreas.
This would mean managing Henry's weight to ensure his gear fits, pushing yet another level of tension into the survival concept of the game.
Reason for Scrapping the Features
Though these concepts were darn agreeable and tempting, the team scrapped both ideas to ease the game. Klimas' assertion was the clothing system in Kingdom Come II was already rather complicated without the added layer of complexity arising from weight and sizing.
Other Abandoned Concepts
This was just one significant idea that did not make it into the final game. Early in its production, the studio considered introducing children into the RPG but eventually decided against it, allowing only adult NPCs.
