Liquid Swords Creative Director Christopher Sandberg Issues Apology for Samson Technical Issues and Plans Stability Hotfix
The creative director for Samson has issued an apology because his project has received substantial negative feedback from critics. The open world shooter Samson has entered the market under a cloud of intense scrutiny with players and critics alike reporting a state of technical disarray. The title which launched yesterday has received immediate condemnation because of its fundamental stability and design execution problems. Users who tried the game first reported a virtual world which suffered from performance problems, work blocking soft locks and a combat system that did not meet basic industry requirements.
Christopher Sandberg, who serves as Liquid Swords project creative director, has responded to the negative public reaction by openly stating the product's current development progress. Sandberg described the game launch experience as a major problem because he believed the game did not meet acceptable standards at its launch. He defended the development team's work which took multiple years to create the game from its initial concept to the final product delivery. He defended the extended development work he had done to create the game but he acknowledged that the team had failed to make a product which would connect with players.
The studio has entered a phase of fast correction work because it has declared its main hotfix will be released on Friday of this week. The developers have announced that this patch will fix the most critical issues which cause software crashes and major optimization problems. The initial response establishes a basis for more extensive future work which will improve both the game's quality and its content richness.
The weeks ahead will serve as a critical evaluation period for Liquid Swords because the studio needs to connect their planned vision for Samson with how users experience the game today. The game will experience a reputation recovery through these planned enhancements or the negative effects from the launch day problems will permanently damage the game. The development team currently dedicates their efforts to achieving platform stability while Sandberg assures that the game will meet the original quality standards which the team intended to achieve.
Source: Samson steamcommunity
