An independent developer known as deadinside28 has released a native PC port of Bloodborne, allowing the PlayStation 4 exclusive to run directly on Linux without CPU emulation. The open source project, called bbport, executes original game code through a custom runtime environment and reaches 150 fps on modern hardware. The software is currently available on GitHub, though players must supply their own legitimate game files.
The project bypasses standard PlayStation 4 emulation entirely. Instead of translating CPU instructions through an intermediary layer, bbport runs the original game executable (CUSA03173 version 1.09) natively on x86 64 systems. The creator replaced Sony system libraries with a custom user runtime written specifically to handle the background processes of the game.
Graphics rendering relies on a heavily modified version of shadPS4 that translates rendering calls directly into Vulkan. The software includes support for AMD upscaling technology across FSR 3.1, FSR 4, and FSR 4.1.1. Multithreaded processing handles GPU commands to eliminate frame pacing issues that plagued the original console release.
Testing shows high frame rates on modern PC hardware. A setup running an AMD Radeon RX 7800 XT graphics card achieved roughly 150 fps at 1440p resolution with FSR 4 set to Quality mode. The port supports unlocked framerates, gamepad inputs, sound playback, and save game loading alongside a custom in game configuration menu.
The project status is officially listed as playable, though testers have not yet confirmed a complete playthrough from start to finish. Early stability tests have verified full functionality inside the Hunters Dream hub area and multiple districts across Yharnam. The developer has published the source code on GitHub for Linux users, while a Windows version remains unreleased.
