Resident Evil Requiem Open-World Plans Confirmed by Capcom But Scrapped for a Focused Single-Player Experience

Discover why Capcom scrapped initial open-world and online plans for Resident Evil Requiem. Director Koshi Nakanishi explains the shift to a focuse.
Resident Evil Requiem Open-World Plans Confirmed by Capcom But Scrapped for a Focused Single-Player Experience

Resident Evil Requiem was First Thought to be Open-World

Before it was shown to the world, there were talks that the new Resident Evil game would let us roam free in its world Like we said in our old leak. Now, with Resident Evil Requiem out and sticking to a straight path, Capcom says these talks were true but only in the first stage of making the game.

Art for Resident Evil Requiem

Director Says Yes to Trying Out an Open World

In a video on the Resident Evil site, director Koshi Nakanishi spoke about these talks. He said yes, his team tried out new ideas, like making the game with a vast open world and adding online parts, for what would turn into Resident Evil 9.

"You might have caught wind of some talk," Nakanishi noted. "Chats about an online Resident Evil or one where you can go anywhere. We did try these out. But in the end, even though we found some cool ideas, we saw they were not what our fans hoped to see or play. So we went back to start and made what came to be Resident Evil Requiem."

Why Focus on a "Single-Player" Game

This news gives more to why the game took its current form. Producer Masachika Kawata pointed out at the start of the video that Resident Evil Requiem "is a game for one you play off the internet," making it clear to keep fan hopes in line with what was to come.

Turning away from a live game or a free-roam style due to what fans might want is different from other big games, like EA's Dragon Age: The Veilguard, which moved away from a live plan late on. Capcom's choice to shift gears earlier shows good signs for what the final game would be.

Good News for Requiem

Set to come out next year, what we know of Resident Evil Requiem's early days helps trust in Capcom's choices now. The firm's run of hits backs up a way of making games that care more for what their fans like, not just following big new game trends.

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