Intel XeSS 2.1 SDK Opens Frame Generation for NVIDIA and AMD GPUs
Intel has set free its XeSS SDK 2.1.0, a big shift that grows its reach for XeSS 2 Frame Making and Xe Low Delays to other brand graphics cards. This move means users with GPUs from NVIDIA, AMD, and Qualcomm can now use Intel's frame making stuff, giving a new pick to own upscaling fixes.
Key Shifts in the XeSS 2.1 SDK
This new version's main part is more hardware help. Here are the top bits:
- Frame Making for Other GPUs: The key part, XeSS Frame Making with in-built Xe Low Delays, now works on any GPU that can handle Shader Model 6.4.
- Limits on XeLL: It is key to note that Xe Low Delays (XeLL) does not work alone on other hardware; it just works with XeSS 2 Frame Making on.
- Boosts in Vulkan API: The SDK now has better reports of errors and more help for the validation layer in the XeSS Super Resolution Vulkan API.
- More Fixes and Stability: The update also brings fixes and makes things more stable.
What is Intel XeSS 2
Put out with the Battlemage "Arc B-Series" GPUs, XeSS 2 is Intel's first go at frame-making tech. It is made to take on NVIDIA's DLSS and AMD's FSR. Tests show that XeSS 2's upscaling grade can take on FSR 4 and DLSS 4. While NVIDIA's DLSS MFG mode has more strong scale choices, XeSS 2 gives a good, all-maker pick.
Broader Adoption and Impact on Game Makers
By January 2025, the first XeSS stuff is in over 150+ games, with the newer XeSS 2 now in more than 20 games. This new SDK will likely speed up more use. By making it fit for more GPUs, it makes game making simpler, letting game makers use a single, top-grade frame making fix that helps more players.