AMD Unveils New Preview Driver Featuring "Fast Motion Response" for AFMF 2.1
Under the label of "Fast Motion Response," AMD introduced a newly added capability in its Fluid Motion Frames (AFMF) technology, release version 2.1. It also brings in "Repeat Frame" and "Blended Frame" options geared towards the enhancement of gameplay in fast-motion scenes. This new option is accessible only through preview driver and not at this point in standard Adrenalin Software.
How to Access New Features
Currently, the Fast Motion Response feature has not been made available in public version AMD Software: Adrenalin Edition. To enable it, users will need to install the PyTorch installed on Windows Preview Edition version of the driver. Publicly available preview drivers for AMD Radeon RX Series 7000 and RX 9000 are compatible with this driver.
Understanding Fast Motion Response Repeat Frame Versus Blended Frame
The new configuration ability may give users more control over AFMF for frame generation under high-speed action. Software describes the function as follows: "Configure AFMF's response to fast motion to either use a Repeat Frame to maintain image quality, or a Blended Frame for smoother motion."
Repeat Frame: Indicates that the option works by repeating the last successfully rendered frame instead of making an attempt to generate an interpolated frame that might display artifacts. This method seems to play clear quality image preservation rather than being blurry or ghostly smearing during fast movements.
Blended Frame: That is, this option blends two existing frames to create an intermediate frame. The goal is to gain a perception of smoother motion. While it may add to its smoothness, it may add a little motion blur in very fast-paced scenes.
Enhanced Variants of Existing AFMF Modes
This is probably an improvement from the "Search Mode" of the existing AFMF that was often completely off on generating frames when motion becomes much too quick to be carried well. Fast Motion Response comes with a more sophisticated solution to the problem by offering a choice of preserving image clarity or enhancing smoothness in motion.
The feature seems promising for resolving one of the most critical challenges in frame generation technology; however, more thorough analysis is necessary to assess its overall effectiveness in the gaming experience.