Wildlight Entertainment Highguard layoffs occur shortly after game launch as studio cuts development team staff members

Wildlight Entertainment terminated the Highguard development team shortly after launch following mixed reviews and missed financial targets.
Wildlight Entertainment Highguard layoffs occur shortly after game launch as studio cuts development team staff members

Wildlight Entertainment Highguard layoffs occur shortly after game launch

The Highguard team at Wildlight Entertainment experienced layoffs after their product launch. Wildlight Entertainment terminated most of its Highguard development team on February 12 2026 which occurred 16 days after the game launch. The company made this decision after the public watched the game for an extended period and people tested it for the first time.

The studio experienced unexpected layoffs which happened more than two weeks after the game launched. The studio has terminated employment of multiple employees who worked on the project although the actual number of affected staff members remains unknown to the public.

The Highguard release received divided reviews while critics approached its market performance with negative judgment. Online discussions have highlighted several factors potentially contributing to the studio's current situation.

  • Marketing and Hype Critics argue that excessive overhype before the launch created unrealistic expectations which resulted in more severe backlash against the game when it failed to meet those expectations.
  • Player Feedback The studio development process raised questions about whether they properly addressed player concerns or completely disregarded their opinions.
  • Commercial Results The layoffs occurred immediately because the game failed to achieve required financial targets which would have maintained current team size.

The gaming community has begun debating the news. The studio experienced its first failure when it activated staff cuts shortly after launching its product despite receiving positive feedback from some early testers.

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