BULKHEAD Details WARDOGS Update 0.2 Weapon Changes and Progression Overhaul

BULKHEAD Details WARDOGS Update 0.2 Weapon Changes and Progression Overhaul

BULKHEAD has detailed Update 0.2 for WARDOGS, introducing 4 weapons, 4 vehicles, and dynamic rain systems to the multiplayer shooter. The patch cuts high caliber rifle damage and adds a gold conversion system to protect player time during seasonal progression resets. The new season rollout begins next week across all active game servers.

BULKHEAD rebalanced weapons across all 4 combat roles and made changes to armor and explosives.

  • New weapons: TCX SPR rifle for Assault, PP 19 Bizon for Medics, M14 DMR for Recon, and Evo 3 Ultra LMG for Support.
  • Assault equipment: Molotov cocktails added to deny areas to enemy infantry.
  • Ammunition damage reduced: .308 Winchester by 25%, 7.62x54mmR by 20%, 7.62x39mm by 19%, and .50 caliber by 16%.
  • MMGL grenade launcher: Muzzle velocity reduced by 25%, with heavy weapon sway when fired from helicopter passenger benches.
  • Body armor: Level 4 damage reduction lowered from 65% to 60%.

The vehicle sandbox expands with 4 new options, alongside higher acquisition costs and new squad inventory controls.

  • New vehicles: Wolf 110 light transport, Wolf 110 Assault, T 72B3 battle tank, and Flakpanzer Gepard anti air platform.
  • Vehicle prices: Leopard tank increased from $14,000 to $22,000, while the Havoc helicopter rises from $18,000 to $28,000.
  • Squad inventory: Vehicle owners can restrict inventory access to their own squad to prevent unauthorized resource theft.

Dynamic rain introduces new battlefield effects, while field construction and resupply become more expensive.

  • Dynamic weather: Localized rain and synchronized thunder can mask footsteps and nearby gunfire.
  • Heavy helmets: Super heavy helmets can fog visors and muffle hearing in wet conditions.
  • Mortar emplacements: Building supply cost increased from 150 to 800.
  • Talon resupply: Munitions cost increased from 50 to 200, while reload time rises from 2 to 5 seconds.

BULKHEAD also introduced faction balancing changes based on match statistics, along with new currency and progression rules.

  • Team balance: Blue won 10% of matches, compared with 40% for Red and 50% for Green.
  • Blue faction bonuses: Uniform changes, bonus cash, extra XP, and a 20% vendor discount when trailing by 40 points.
  • Wager vendor: Players can stake currency on personal match achievements.
  • Team switching: Players leading by 10 points face a 15 minute lockout when attempting to switch teams.
  • End of season wipes: According to executive producer Joe Brammer, unused cash converts into gold bars for permanent cosmetic unlocks, while earned XP remains available for long term skill progression planned for version 1.0.

About the author

Vortex
Vortex
Gaming writer and Technology enthusiast focused on delivering original, experience based coverage of games across multiple genres and platforms. At Technetbook.

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