The indie tactical roguelike Dead Weight has crossed a major sales milestone shortly after arriving on Steam. Players lead a crew of sky pirates across dangerous procedurally generated worlds. Over 20,000 copies found homes in just 6 days. It is a massive win for the small studio.
The development team shared the metrics along with a letter thanking the community. Reaching this target in under 7 days exceeded their wildest expectations from 3 years ago when coding first started. The project launched in early access earlier this month. It combines grid tactical battles with airship management.
A new 1 year roadmap will guide the game through the coming months. Developers spent the first 7 days analyzing user reviews to pick the most requested features. Detailed patch notes are scheduled to release within the next 3 days. The plan is to create a long term service without annoying monetization schemes.
